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cynicalninja
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 Posted: 06:35 pm

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gr8greens wrote: 18

Congratulations you are a Grave robber !

The medical and magical professions create a constant demand for fresh corpses, and the difficulty of obtaining suitable specimens legally, means that few customers enquire too closely into the origins of any cadavers they are offered. grave robbers make a living by supplying this demand, and can often command high prices. the practice of stealing corpses from fresh graves is regarded with universal horror, and wealthy families often invest  vast sums in constructing burial places designed to foil the bodysnatcher. The poor as always have no such luxury. The mass graves in the paupers section of many town cemeteries are an open target for Grave robbers.

Your Skills - silent movement rural, silent movement urban, trap spotting.

Your equipment - Black reinforced cloak, short sword, lantern, large sacks, spade.  


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24HourNut
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 Posted: 06:38 pm

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So basically, we get our weed from Sirlamre?




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cynicalninja
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 Posted: 06:45 pm

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24HourNut wrote: So basically, we get our weed from Sirlamre?
Any "speciality" herbs Sirlamre decides to supply are up to him really.

24HourNut
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 Posted: 06:48 pm

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Sirlamre, I just added to the site rules that not selling weed as an herbalist is a bannable offense.  Just sayin.




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cynicalninja
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 Posted: 06:52 pm

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Well the experiment seems to have gone pretty well, there seems to be plenty of interest and remember your initial career is just a starting point for your character.

Next I'm planning on getting you to randomly pick some random talents for your character from a large list I have prepared, also I would like you to think of a name for your character.

Then I am going to give each of you some money and a shopping list so you can buy yourself some weapons, equipment etc.

Elisabeth
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 Posted: 06:58 pm

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What year is this taking place in ?

Lady Cop
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 Posted: 06:59 pm

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cynicalninja wrote: Lady Cop wrote: 26


Congratulations you a are Marine !

marines are sea warriors, a warrior who sails with civilian or fighting ships to offer some assurance against pirates. on fighting ships, marines also form press gangs which area source of fear in some coastal towns. those unfortunates pressed into service can buy their way out of the navy but more often they are faced with a hard and dangerous five year spell aboard a fighting ship. this side ot their business has made the marines a feared and loathed part of the seaboard community, even though they perform a dangerous and rigorous task. many sea captains, faced with a captive marine after taking a prize have ordered the fellow thrown to the sharks, though, try to bribe the marine into his own service.

Your skills - consume alcohol, disarm opponent, dodge blow, rowing, secret language - battle tongue, strike mighty blow, strike to stun, swimming.

Your equipment - Bow or crossbow with ammunition, grappling hook and 10 yards of rope, chainmail shirt, shield.    


being a sea hag, i find that very appropriate!

so...rum and the lash! ::thumbs::

Last edited on 06:59 pm by Lady Cop





cynicalninja
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 Posted: 07:03 pm

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Elisabeth wrote: What year is this taking place in ?

Medieval times with magic and monsters.

Imagine a cross between medieval Europe and the world of the Lord of the Rings.

AuldFartte
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 Posted: 08:44 pm

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I'll take 36.

OpenMind
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 Posted: 11:59 pm

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42 for me please!

Elisabeth
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 Posted: 10:18 am

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We are all dudes !...Women had no place in society back then, they were considered little more than possessions...It will be a very dull community you have built if there are no females, we are what makes life interesting.

Erinna1112
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 Posted: 12:45 pm

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Where does it say we're all men? The description of mine says that there were men and women both who did it.

cynicalninja
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 Posted: 12:49 pm

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AuldFartte wrote: I'll take 36.


Congratulations you are a Pharmacist.

Pharmacists are specialists who prepare and supply the medicines prescribed by physicians. In many ways they are the counterpart of the herbalist dealing in mineral and chemical preparations rather than herbal remedies. They have a working familiararity with a wide range of rare and exotic substances, and their properties for healing or otherwise. it is a profession which demands  great skill, and most pharmacists are kept in the employ of great houses to make sure the best treatments are readily available. Unfortunately the pharmacist is often the scapegoat when the physician fails, and many have been forced to leave town in disgrace, and have either offered their services to outlaws and bandits or have sought adventure in the wildest lands of the old world.

Your skills - chemistry, cure disease, heal wounds, immunity to posion, manufacture drugs, prepare poisons, secret language - guilder.

Your equipment - pestle and mortar, dozens of small glass jars containing various powders and solutions.  

cynicalninja
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 Posted: 12:51 pm

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Elisabeth wrote: We are all dudes !...Women had no place in society back then, they were considered little more than possessions...It will be a very dull community you have built if there are no females, we are what makes life interesting.
Men and women can fulfill any role in this society, women are more emancipated here than in real medieval times, the attitude in this society is if you can do a job you can do it, regardless of your sex, race, religion or class status.


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cynicalninja
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 Posted: 12:59 pm

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OpenMind wrote: 42 for me please!

Congratulations you are a rat catcher.

The rat catcher is a common sight  everywhere in villages, towns and cities, making a living by disposing of the vermin which infests all dwellings in this unsanitary age. rat catchers  are often travelling folk, although in large towns of cities settled "vermin soldiers" may actually be employed by the authorities. rats are their chief enemy, but a rat catcher will also be able to deal with moles, mice and similar pests. it isn't a great life and many soon retire from the cellars and seek adventure in the clear air of the country where they become favoured scouts among adventurers who poke in caves and dungeons.

Your skills - animal trainer - dog, urban concealment, immunity to disease, immunity to poison, trap setting, silent urban movement, specialist weapon - sling, trap spotting.

Your equipment - ratters pole with dead rats, sling and metal ammunition, small attack dog, 6 animal traps.  


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